Update V0.3.1 — 23.04.2026
We are officially launching a major technical stack update focused on speed and comfort. In version V0.3.1, we focused on process automation and expanding interaction capabilities: from a unique RP scene system to opening the economy API. Systems have become faster, and working with them is more intuitive.
ProxiLink MRP
- BETA ProxiLink MRP: A unique automatic RP scene addition system enters the public beta testing stage.
- How does it work?
- You need to enter the ⏰┃RP Scene Waiting channel on the Moscow City Emergency Services server.
- The bot tracks your activity on the server and will create an RP Scene with players who are nearby in the game. You will be automatically moved to this scene.
- After the scene ends, the bot will also return you back.
- Yes, there is currently a noticeable delay, but we are constantly improving the systems.
- The voice channel ⏰┃RP Scene Waiting is NOT IC and any game information shared there that is later used in the game will be considered metagaming.
- How does it work?
These features are released in BETA mode. We invite all players to actively use the new systems, familiarize themselves with how they work, and suggest improvements or report bugs in the appropriate channels. Your feedback will help us make the final release even better!
ModCalls 2.0
;mod command. Requests are now processed through the MRP Department Management bot. It works approximately the same as the !mod command in-game, but sends calls not to the game, but to a separate channel.
- Please note that this is an in-game command entered directly in the Roblox chat. It functions even for users with restricted chat access — you just need to type the command in the input field and send it.
- You can also type the command as
;mod Reason for callso that the moderator knows why you called them upon teleportation. - Commands in Discord channels have not been removed.
These features are released in BETA mode. We invite all players to actively use the new systems, familiarize themselves with how they work, and suggest improvements or report bugs in the appropriate channels. Your feedback will help us make the final release even better!
Domains
-
We are happy to announce our domain network! Please note that some main paths may not have a website — in such cases, check subdomains (e.g.,
wiki.erlcrussia.com). Our current addresses:- erlcrussia.xyz — This is the main domain)))
- erlcrussia.com — Loud return! After more than 8 months, this domain is back under our management.
- erlcrp.ru — Additional project domain for short links.
Economy API Release
- We present an entirely new system that has never existed in the project before. This opens up huge possibilities for integrations and automation.
- Added many functions for managing economic processes, advertising endpoints, and business applications.
- We have prepared a detailed guide on working with the new API. You can study the methods and start development at the link: API V2 Documentation.
Updated Statistics
- Server life monitoring has now become transparent and visual. We have added visual statistics graphs available for different periods:
- Statistics for 1 day.
- Statistics for 7 days.
- Statistics for 30 days.
- A voice channel displaying the current number of players in real-time has also been launched.
Civilian Operations
- Bug fixes have been made in the CO bot, issues with character processing in tickets have been resolved, and tickets have been completely rewritten.
Technical Part
- ER:LC webhook setup and debugging has been officially completed in Moscow RolePlay Operations.
- You can now also get access to the game webhooks recently released by ER:LC developers. To do this, create a ticket and we will provide you with the necessary integration data.
- You can also view detailed documentation here: Webhook Documentation.
- Updated the design and structure of messages for the “Partners” channel — everything now looks more concise and professional.